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Iosoccer private match
Iosoccer private match








  1. IOSOCCER PRIVATE MATCH UPDATE
  2. IOSOCCER PRIVATE MATCH CODE
  3. IOSOCCER PRIVATE MATCH TV

  • Add RequestFrameCallback with optional data parameter #1068.
  • Allow any returns in native callbacks #857.
  • Add Shield and Bumpmine to cstrike.inc #991.
  • Add new custom kill identifier for TF2 #972.
  • Add more TF2 specific DMG_ definitions #756.
  • Add templated helper class to promote type-safety for wrapped function calls #965.
  • IOSOCCER PRIVATE MATCH UPDATE

    Update TF2_IgnitePlayer to support setting duration of fire #1038.Add File.Flush methodmap function #1056.Add Sort and SortCustom to ArrayList methodmap #1003.Add getter for Event.BroadcastDisabled #946.Add GlobalForward & PrivateForward methodmaps #1004.Update game support for CS:GO, BMS, Empires, NMRiH, Insurgency, PVKII, IOSoccer, ZPS *.Fix Miscellaneous Regressions and undefined behaviours #1022.

    iosoccer private match

    Add missing return value documentation for CreateDirectory.Add CommandIterator methodmap including CommandIterator.Plugin to access registering plugin #819.MySQL: Support multiple result sets in prepared queries #825.Add Regex.MatchAll native and fix MatchRegex behaviour to match documentation #767.Open menu with matching maps on ambiguous !nominate map_name command #983.Allow different values per platform in "Keys" gamedata section #765.Add int64 support to Protobuf methodmap #943.Add more traceray natives (TR_EnumerateEntities, TR_EnumerateEntitiesHull, TR_ClipRayToEntity, TR_ClipRayHullToEntity, TR_ClipCurrentRayToEntity) #754.64-bit support for CSGO on Linux and macOS #705.Fix wrong formatting to "Vote Delay Minutes" when delay above 60s #1009.basevotes: Fix buffer size for workshop obtained levels #956.Fix sm_help erroring out if invoked during the connection process #723.

    iosoccer private match

    IOSOCCER PRIVATE MATCH TV

    Send ShowActivity messages to TV clients #813.Add missing MarkNativeAsOptional for SetAuthIdCookie native #879.Fix FormatUserLogText to use GetClientAuthId #805.Documentation fixes of methodmap implementation #788.Fix param order in CancelClientMenu documentation #982.Fix description for CharToLower and CharToUpper (again) #750.Fix description of nominations convars #758.Don't double-format in ReplyToCommand #932 *.Mark new methodmap natives as optional #867.Fix wrong timeleft calculation after mp_restartgame in CS:S and CS:GO #1072.Fix typo in fallback to "default" maplists section #923.Remove `MAPLIST_FLAG_NO_DEFAULT` misuses #870.Fix wrong matchmaking_ds bin path being used in some instances #1006.IBinTools: Block loading incompatible interface versions #979.Fix BfRead.BytesLeft not being able to be optional #945 *.Improve error message for EmitSound #787.Prevent FrameIterator OOB Errors #949 *.SDKHooks: Reset global hookid when unhooking in SourceHook #916.

    iosoccer private match

  • Fix compilation with Visual Studio 2017+.
  • IOSOCCER PRIVATE MATCH CODE

  • Fix CompileRegex not actually setting a valid error code #775.
  • Allow changing to -1/null for attacker and inflictor in OnTakeDamage SDK hook.
  • Handle NULLs in SDKCall string return #906 *.
  • Simplify Logger internals to fix SourceMod from stopping to log #691.
  • Note, entries marked by an * were backported to 1.9 as well.

    iosoccer private match

    Here are all the changes that were made since 1.9 was set as the stable branch:

  • Improved methodmap API and documentation.
  • Lots of stability and code quality improvements.
  • Adjusted plugin binary format to pave the way for more advanced language features.
  • Faster compile times due to numerous fixes and tweaks.
  • A new command to reload the databases.cfg without restarting the server: sm_reload_databases.
  • Updated MySQL client library for utf8mb4 charset support.
  • New trace ray natives to query for more infos along the ray.
  • Support for running on 64-bit dedicated servers.
  • The new version includes community contributions by the following awesome people: headline, SlidyBat, PerfectLaugh, quasemago, Technoblazed, InvexByte, TiBarification, Pelipoika, Peace-Maker, thewavelength, rumblefrog, jason-e, Kailo, CrazyHackGUT, rsKliPPy, fakuivan, maximsmol, Silenci0, hydrogen-mvm, Hexer10, ddhoward, Bara, PowerLord, TheByKotik, komashchenko, BotoX, b3none, DJPlaya, PerfectLaugh, 404UNFca, JoinedSenses, TheDS1337, Batfoxkid, MartLegion, FortyTwoFortyTwo, PlayBo圓1, and Einyux. As always, there will be gamedata updates for the old-stable 1.9 branch for a while. The new stable branch of SourceMod is now 1.10.










    Iosoccer private match